by jellydonut25 » Tue Oct 15, 2013 11:27 am
So, Cube Zero answers all of the questions you didn't want answers to and still leaves the two biggest (and really only one of which I feel like I really want answered), namely: What is the whole point of the cubes? and What do those who escape get? I mean, if (as implied in Cube Zero) the cubes are a way of sentencing people to death for knowing too much about the weapons-manufacturing company (people who wouldn't know too much of anything if not for their involvement with the cube projects, so it's a stupid, cyclical problem), then why is there an exit?
If there's an exit, and the cubes are in fact under some entity's control, then there must be some sort of purpose, but if there's not a true purpose (which is possible) there must be some sort of reward. You don't put a rat in a maze if there's not a piece of cheese somewhere.
Overall, it's probably better than Hypercube, but more in its execution than its concept. I like the idea of Hypercube, of taking the cube concept somewhere new instead of just re-hashing the first cube...but Hypercube plays out like a rehash of Cube, while Cube Zero has some new concepts, but kinda the same old cube...