by Dr Kain » Sun Jan 12, 2014 2:23 am
I just finished Zelda The Phantom Hourglass and for the most part, it was good, but it had a lot of flaws. I could never get fully into the touch screen controls. Most of it was unique and fine, but switch items was a pain in the ass, especially during timed moments and battles. Also, I have no idea what was going on with the ship parts stuff, but I barely found anything. In fact, there seemed to be a lot of pieces for every section of the ship listed and I'm not sure how to even find them. There are only 31 treasure maps, and only about half of them contained ship pieces, and sometimes, they were repeating pieces. The story itself decent, but nothing spectacular. I just couldn't get attached to most of the characters because there was very little to get attached to. The dungeons themselves were a mixed bag, as some were annoying as hell, while the last two dungeons in the game were fantastic. I am so glad I do not have to go through the Temple of the Ocean King anymore though, as that got really tiresome. Finally, the other disappointing aspect of the game was the sailing. I do not like how it was done in this game as it was way too restricted and a pain in the ass when being attacked by enemies. Overall, the game is far from Zelda's best, but it wasn't a bad game, it was just subpar. I do hope Spirit Tracks fixes a lot of these issues, as I am probably going to start playing that one in the next week or so since the "controls" are fresh in my mind.
