by Rody » Thu Aug 20, 2015 6:49 pm
I decided it was high time for me to see the beloved Mobile Suit Gundam: Char's Counterattack, so I watched it last night.
Am... Am I missing something? I didn't really like it.
Despite being over an hour & a half long, I could barely keep pace with the many developments in the story. Char is leading a new Zeon government and decided to punish all earthlings by sending an asteroid to, essentially, reboot Earth. Bright Noa and Amuro Ray are leading the Federation forces in Earth's defense. A politician and his eccentric daughter travel to space on peace talk businesses. Noa's son Hathaway also travels to space. Numerous other characters are also introduced, and the film drops us right in the middle of these developing events, with only some expository dialogue to help bring us up to speed. There are so many characters that it's a hassle to follow what everyone's doing - and then the REAL headache sets in when the relationships start.
If there's one thing I disliked about the original Mobile Suit Gundam, it's how the show handled its romantic relationships. This only got worse in Zeta Gundam, and it doesn't seem to have gotten any better in Char's Counterattack. We barely have a chance to get to know these characters, and all of a sudden they're attracted to each other and getting involved in all sorts of drama amidst the war. Amuro and Char each seem to have a new girl, but then in comes Quess, the young newtype girl, who sets her sights on Amuro and then Char, while flirting with Hathaway and Zeon Cyber-newtype Guinley, respectively; which spurs moments of jealousy from multiple involved parties. That isn't even mentioning how both Amuro and Char are still haunted by their own relationship(s) with the late Lalah Sune. What makes all this especially frustrating to me is how integral this stuff is to the story. Yes, the big plot is that a new war has broken out, but the personal drama surrounding Amuro and Char may be the true driving force here. Quess gets the most attention in the story besides the two warriors, yet ultimately I felt she was no more than a side issue for the deeper conflicts present.
Frankly, any time the story starts focusing on the newtypes, not only in Char's Counterattack but in the preceeding two shows, I feel the story gets too abstract for its own good. I suppose the writers were trying to make stronger statements about the state of humanity, but frankly it gets lost on me. The movie ends more abruptly than it starts, with Amuro fighting Char and doing everything he can to stop the asteroid - and then ... I'm sorry, what just happened there?
I will say this in support of the film: it is in no way lacking an epic scale. The art design is stunning, presenting all of space and the war as grandly as possible. Animation is pretty smooth, and the battles are thoroughly intense. In my limited experience with the franchise, Gundam shines its brightest when presenting the thick of battle, and Char's Counterattack is no exception.
Unfortunately, to tweak a quote by Yoda, wars do not make a movie great, and when the film is doing anything other than fighting, I feel pretty much lost and confused. I hope I can improve my opinion of this movie in the future, because as it stands now, I feel pretty disappointed.