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Godzilla Smash3

PostPosted: Thu Jun 12, 2014 2:53 pm
by jellydonut25

Re: Godzilla Smash3

PostPosted: Thu Jun 12, 2014 3:15 pm
by angilas
Thank you very much! For both the hint (which worked by the way, I can now put the game down instead of waiting every 30 minutes for a refresher, and resume my normally scheduled life minus the interval OCD breaks) and the thread. I found myself scouring for news just so my posts weren't totally game related and slightly off topic. No plans to go collect stars from an additional 10 stages in AG. So this is probably it until the Hawaii levels come out.

Re: Godzilla Smash3

PostPosted: Sun Jun 15, 2014 2:23 pm
by gojira_fan
I've been stuck on San Francisco level 37 for days. I believe you're also at the mercy of the game and how it strings the icons together to create moves.

I don't have enough moves to make it past the third wave.

Re: Godzilla Smash3

PostPosted: Mon Jun 16, 2014 8:20 pm
by Jorzilla
I've been stuck on SF 38. I cannot beat the boats with the move limit. It's kind of getting ridiculous. I have 3 starred every other stage.

Re: Godzilla Smash3

PostPosted: Tue Jun 17, 2014 1:44 pm
by angilas
Make sure you guys update it. iOS just added version 1.11 and android has had it for weeks. Should make some of the boards easier. Also I can confirm it says coming soon for Hawaii. So if yours doesn't show that on the map and you're having trouble with levels you should update it first and see if they got any more beatable.

Re: Godzilla Smash3

PostPosted: Sat Jun 21, 2014 12:51 am
by Kong2004us
Yeah.. I beat it.. But still need to 3 star the final timed level and final muto level..

Re: Godzilla Smash3

PostPosted: Sat Jun 21, 2014 1:54 am
by The Shadow

Re: Godzilla Smash3

PostPosted: Sat Jun 21, 2014 12:44 pm
by GoDziLLaX

Re: Godzilla Smash3

PostPosted: Sat Jun 21, 2014 6:40 pm
by The Shadow
I didn't know about the back button working on ads too, I'll have to do that next time I'm playing.

I'm not totally opposed to there being ads in a free to play game (the devs need to get paid after all). Although such games are usually designed with some sort of thank you/compensation for watching the ads, in this case if players were awarded random boost every 2 or 3 ads (or every 5, it's just an idea after all) that'd help smooth out some of the more frustrating levels with out the devs needing tweak them.

Re: Godzilla Smash3

PostPosted: Sat Jun 21, 2014 8:07 pm
by king_ghidorah
So this game is surprisingly fun. :D

Re: Godzilla Smash3

PostPosted: Sun Jun 22, 2014 9:40 am
by angilas

Re: Godzilla Smash3

PostPosted: Mon Jun 23, 2014 8:45 am
by jellydonut25

Re: Godzilla Smash3

PostPosted: Fri Jun 27, 2014 8:44 pm
by Gentleman
I've been stuck on level 20 for more than a week because I won't pay for any power-ups. Oh, well. It was fun, but I'm not going to keep a game that only frustrates me.

Re: Godzilla Smash3

PostPosted: Sat Jun 28, 2014 12:26 am
by jellydonut25
This game has been SERIOUSLY nerfed with the updates.

I wonder how much I would have gotten stuck with the super easy time limits they've put on now.

Re: Godzilla Smash3

PostPosted: Sat Jun 28, 2014 2:56 am
by angilas
^ahh, its probably so they can get everyone caught up in time for the hawaii release. My guess is they'll keep that super hard at first for us.
Maybe now I can go back and get those 10 remaining stars in San Fran until then.