So after a much longer break than I'd initially planned, I've finally started Ultraman Taro; and so far I'm enjoying it quite a bit!
As always it's really cool to have these booklets included with each of these releases, especially since there are no extras on the discs themselves. I will say though that the text in this one, at least as far as the series background goes (I never read the parts about the characters/monsters/episodes etc. before I've actually watched them) really could have done with another editing/proof reading pass. There were a *lot* of grammatical errors to the point that even though it was only a few pages, it got to be pretty distracting.
But anyway, the show! I always like seeing these new intros for the first time. The very beginning reminded me of some classic Doctor Who, and I really liked how it immediately went into a pretty expensive-looking Thunderbirds-style sequence inside the ZAT HQ. Speaking of, what does "Zariba" mean anyway? No idea, but it makes for a catchy acronym, which I'm sure was the main reason they went with that name! And while the theme song might not be quite as catchy as previous ones, but at least the "Taro! Ultraman number six!" part certainly is!
Saburo Shinoda makes a good first impression as Kotaro, likeable and always eager to get into a fight - even with the ZAT members in episode one! - but not in a cocky or annoying sort of way. Indeed I like how one of the things they seem to be doing a lot of in this show is having him, or sometimes other characters, ending up clinging to monsters either because they're crazy enough to try to fight them hand to hand or just really unlucky. Each time I've started one of these shows I've wondered if any of them are going to have a main character I just don't click with for some reason, but I'm happy to say that's not been the case yet!
ZAT itself certainly has that super-colourful 70's vibe to their outfits, HQ and vehicles. Their car gives me the strong impression they just took the Pointer and stuck so many random lights and panels on it that it comes off looking like an ice cream truck more than part of a monster-fighting team! I also like that even though there's been a *little* of the obligatory "are you sure you really saw a monster?" stuff in these first several episodes, it's not nearly on the same level as it was in Ace! Overall ZAT actually seems pretty competent; or at least as competent as can be expected given that they can't *always* be allowed to figure out what or where the monsters are straight off the bat.
The supporting characters seem fun so far too. I like that the captain seems to have a thing for food, often deciding who gets to go on certain assignments based on what they had to eat recently. Just a quirky little detail that helps make him stand out as a character a bit more.
Tone-wise it definitely feels pretty close to Ace more so than any of the other shows, although saying that they also don't waste any time establishing the same sort of "surrogate older brother"/family dynamic they had in Return of Ultraman, and it seems to be working well so far (which, with Return as a sort of template for something like that, they likely figured it would). I'm a few episodes into the second disc so far, but there have already been some episodes I've really enjoyed, like the recent "Heaven and Hell, the Island Moves!" and "The Vampire Flower is a Girl's Spirit", the former because it introduced a really cool giant crab monster in Ganza - AND had him fight a giant octopus monster, Tagarl, when they didn't even really need to! - and the latter because of its creepy atmosphere and nice, semi-ambiguous ending. I'm a sucker for creepy atmospheres and crustacean monsters, so those two have definitely been some standouts.
The monsters themselves again seem closest to Ace in terms of their designs, which makes sense since that was literally the show that had just aired prior to this. Some wacky designs so far! And is it me, or did the first two or three monsters all have the same heads?! That felt like it might have been a bit of a cost-cutting measure there, especially as the initial "choju" got swallowed up, seemingly as the show's way of saying "we're going back to regular kaiju now!"
And Taro is a cool Ultra as well. I like that they show he can be compassionate early on, but that he also has some badass moves that he busts out frequently. And honestly, the horns don't seem to have been as much of an impediment to his fight scenes as I figured they would be! I was surprised Tsuburaya would have designed a character they knew would be fighting every single episode with features that could easily get in the way or hinder the performers like that, but if they have been I've not noticed it!
So yeah, even though it took a bit longer than I would have liked, I'm happy to finally be digging into this show! Unless things take an insane downturn in quality during the rest of the series I think I'm going to have to go ahead and order the Ultraman Leo set at some point too, because I really do just want to keep this Showa train running!