GODZILLA 2 Discussion - March 22, 2019

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Re: GODZILLA 2 Discussion - March 22, 2019

Postby Benjamin Haines » Fri Mar 09, 2018 9:17 pm

lhb412 wrote:Dougherty says that's not what Ghidorah looks like in the movie.

(Still think it was probably concept art we weren't supposed to see)

I think so too. ADI is doing design work for Godzilla: King of the Monsters. They posted a video which unintentionally featured a CGI model of a three-headed, two-winged, two-tailed dragon that has never appeared in a movie before. They insisted it was from a 2007 short called Lucifer which featured a very different-looking dragon. Even though they denied it was Ghidorah glimpsed in the video, they removed the video anyway. I simply don't believe in coincidences like that.

Just as G'14 had a number of artists putting forth different conceptual designs for Godzilla and the MUTOs, I'm sure the folks working on the sequel have explored a wide variety of takes on Ghidorah and the other monsters. I can totally see an ADI designer using their own personal contribution as their computer's desktop background even if the director decided not to use it for Ghidorah in the movie. I think we'll probably see that Giraffe Ghidorah design again in the eventual art book.
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Re: GODZILLA 2 Discussion - March 22, 2019

Postby mrbluehair » Sat Mar 10, 2018 5:39 am

When I saw the first teaser trailer at Comic Con (not the oppenheimer one) the Male Muto was considerably different than the finished product. If you were to put it side by side with the finished product, outside of a the head, you would think they were designed for different movies.

Here's the rub, we know what Ghidorah is supposed to look like, yet Ghidorah doesn't make sense in a practical application (i know, it's a movie) Big trunk, stumpy legs and wings that just stick out like jazz hands. If they keep a powerful and familiar look, especially the heads, maybe make the legs a little more proportional and functional along with wings that can aid in walking OR fold back out of the way, I'm cool with that.

What he have here applies to Pacific Rim as well.....They are not making these movies just for us fans....it's for everyone so my perspective is this:

We fans get what has been so far a good Monsterverse, Godzilla looks like a Godzilla, new monsters and now familiar ones

The designs need to be readily recognizable, but us old fans have to accept changes in designs because

People are more savvy now, not only do we have to suspend disbelief, but also they need to make the designs make sense for new fans.

So if they are CLOSE, and KG is the hardest to nail because a moth and dinosaur are easy to replicate easily, a three-headed, two-tailed flying space dragon, not so much.

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Re: GODZILLA 2 Discussion - March 22, 2019

Postby Gentleman » Sat Mar 10, 2018 9:38 pm

I can see Game of Thrones having an impact on KG's design. Supplying a KG that shares design characteristics of the dragons on that show could be interesting, and that seems to be what the designers of that image had in their minds when creating it.
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