Colossal Kaiju Combat on Greenlight & Kickstarter

This is the forum to discuss video games, the systems they're played on, computer software games, video game related sites and magazines, and more!! If you're "wired", post it here!

Moderator: Controllers

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby klen7 » Tue Nov 15, 2016 10:28 am

I received a Kickstarter notice this morning that their would be a livestream meeting regarding this project on Sunday.

Image

Despite the above reference to the "future of CKC" all the rest of the verbiage appears to be more of a "clear the air" session than a "way ahead" session. I don't plan on attending, but if anyone does, i would be interested in the cliff notes. The plan is for the stream to be recorded and uploaded to Youtube as well.

and just for the record books (so when we look back fondly on this the way we look back at Godzilla Zero Hour)
http://kaijucombat.com/community/index. ... fic.22078/

Simon Strange wrote:We'll be doing this via livestream. ID & Link will be here a bit ahead of time.

No topics are off-limits, but I will try not to dwell on any specific issue for too long. My goal is to get to all questions, and answer them as well as I can. The complete livestream will be posted to Youtube afterwards, so y'all can pour over any answers in detail later. That makes me comfortable being a bit dense & specific, where appropriate, in my answers.

The primary goal of this livestream is to let everyone know what the status & future prospects are for CKC. In a nutshell - we suspended development this past May, after getting very little work done since October 2015. I would still love to move forward with Fall of Nemesis, which could then fund future work. But until I have a plan to actually complete the remaining work, there is no official news on the development front. I can expand on each part of that in more detail, if people care to ask.

I'll have a moderator or two on the day of the livestream, reading the livestream chat as well as the forum shoutbox. In addition I'll take questions that have been posted on this thread, as well as elsewhere on the forums. I suspect the primary topics will be:

1 - About CKC development, plans, history, misconceptions, goals.
2 - About the cards. Are they awesome? A curse? Will there be more? What about contracts?
3 - CKC outside of the video game. Does it exist? Should it?
4 - About information flow, and specifically what Simon should / shouldn't / did / didn't do about it.

Let me jump on #4 briefly here:

I'm the central figure in the CKC brand - I'm the source of all official information. I've tried very hard to be clear & concise when providing information to people. But quite frequently incorrect information has spread across the community like wildfire, and people get upset at me for not preventing that misinformation from "getting out." This is very vexing, as I'm sure you can all understand. Correcting everything ever said about CKC would have been a full-time job! Even more frustratingly, many of these wrong ideas just continue to persist - like an infection that never really goes away.

As our community grew from a few dozen people to hundreds of fans, and then thousands, a whole lot of misinformation got spread. And while I could never have really stopped it, I still want to take responsibility for setting things straight. The point of this meeting is to clear the air and provide some definitive answers to questions people might have. So thanks for participating in part of the solution!

I'll be online probably 30 minutes before 3pm this Sunday, and hopefully we'll start the livestream promptly at 3. I've set aside 2 hours for it, but we could go longer if there is material still to cover.


Simon Strange wrote:Just for fun & reference, here is an abbreviated history of CKC's development. It's possible I have some dates slightly wrong - please correct me if you find an error!

July 2012, we put up a Kickstarter for Kaiju Combat. Our goal was $350,000 for a 1-year development. We attracted a few hundred fans, but nowhere near enough money. So we started our forums, and began to brainstorm new ideas about how to develop the brand.
November 2012, we held our second Kickstarter, with a $100,000 goal. We still called it Kaiju Combat - but now we had a plan to release a 4-monster game, and then develop a commercial game afterwards. Our target date for the first game was September 2013. We hit our funding goal!
January 2013 - Kickstarter gave us the funds.
March 2013 - We began official production on our free game, eventually called Kaijuland Battles.
May 2013 - We were hit with a cease & desist from Hasbro, because they thought "Kaiju Combat" was too similar to their game "Kaijudo".
June 2013 - Kaiju Combat is voted one of the most anticipated games for E3 that year, and Sunstone Games wins 2 passes to E3. This press helps us reach a conclusion with Hasbro - we change our name to "Colossal Kaiju Combat", but keep the kaijucombat.com URL for our forums. Weirdly, Hasbro contacts Kickstarter, and Kickstarter retroactively changes the names of both our Kickstarters to "Fall of Nemesis: Clash of the Kaijujin" - which is odd, because we totally didn't have that name or plan when we actually ran either of those...
October 2013 - We post Kaijuland Battles onto Steam Greenlight.
February 2014 - Valve approves us for Early Access. This gives us access to their tech, so we can start integration.
June 2014 - We begin our first Alpha test of Kaijuland Battles with a few dozen backers.
August 2014 - We push Kaijuland Battles LIVE for everyone. At this point all our Kickstarter backers get keys.
October 2014 - Ron Clayborn, environmental artist on all three Godzilla games from Atari/Pipeworks, passes away suddenly. This derails our environmental development, as well as our destruction & grappling systems development.
October 2014 - February 2015 - Lots of iteration on KLB. We change controls, update art, VFX, and work on squashing tons of multiplayer bugs. We also integrate Kaiju Coins, so people get rewarded for helping us test the game.
March 2015 - We begin development on Fall of Nemesis. Valve gives us a second depot to begin working in.
July 2015 - Our early build for Fall of Nemesis is on display at G-Fest 2015.
September 2015 - Our final work on CKC is done and uploaded to Steam. We announce that we are going to take a few months off development.
May 2016 - Unable to put together a cohesive plan to finish work, I officially suspend CKC.
User avatar
klen7
Meltdown Godzilla
 
Posts: 7087
Joined: Wed Dec 21, 2011 11:34 pm
Location: beyond your peripheral vision

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Benjamin Haines » Tue Nov 15, 2016 3:12 pm

Simon Strange wrote:September 2015 - Our final work on CKC is done and uploaded to Steam. We announce that we are going to take a few months off development.
May 2016 - Unable to put together a cohesive plan to finish work, I officially suspend CKC.


Ok, I've only paid passing attention to this project over the last four years, and maybe I'm totally misunderstanding what Simon Strange wrote here, but what work is left to finish on this game? If they completed their final work and uploaded the game to Steam in September 2015, what is left to do? Haven't people been able to buy it from Steam and play it for over a year now? What exactly did Strange suspend back in May 2016?
Image
User avatar
Benjamin Haines
Meltdown Godzilla
 
Posts: 5051
Joined: Wed Apr 28, 2004 3:38 pm
Location: North Carolina

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby klen7 » Tue Nov 15, 2016 8:27 pm

^Wow i didnt even notice that.

The release that was uploaded to Steam was kind of a "proof of concept" thing. It had 2 (or eventually 3) characters, almost no features, clunky animation, and a single stage.

You can watch the video here... but imagine only two of the characters are playable and none of the promised features. Its just two characters hitting each other... except match making never found me another player to play against...
http://store.steampowered.com/app/290810/

It was more like an alpha than a beta, and it never cleared "early access" status on Steam so saying they finalized work on CKC seems very misleading to me.
User avatar
klen7
Meltdown Godzilla
 
Posts: 7087
Joined: Wed Dec 21, 2011 11:34 pm
Location: beyond your peripheral vision

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Specium Ray » Tue Nov 15, 2016 9:31 pm

July 2012, we put up a Kickstarter for Kaiju Combat. Our goal was $350,000 for a 1-year development...

November 2012, we held our second Kickstarter, with a $100,000 goal.


*taps on the underside with pen* Theeeere's your problem right there...
User avatar
Specium Ray
Godzilla Jr.
 
Posts: 350
Joined: Mon Dec 29, 2014 2:42 am

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Benjamin Haines » Wed Nov 16, 2016 7:19 pm

klen7 wrote:^Wow i didnt even notice that.

The release that was uploaded to Steam was kind of a "proof of concept" thing. It had 2 (or eventually 3) characters, almost no features, clunky animation, and a single stage.

You can watch the video here... but imagine only two of the characters are playable and none of the promised features. Its just two characters hitting each other... except match making never found me another player to play against...
http://store.steampowered.com/app/290810/

It was more like an alpha than a beta, and it never cleared "early access" status on Steam so saying they finalized work on CKC seems very misleading to me.


Interesting. So they completed work on an alpha version of the game and that's it.

Is this the same project where there was talk about licensing Godzilla, Gamera, Ultraman and related monsters that ultimately never happened? I vaguely remember that.
Image
User avatar
Benjamin Haines
Meltdown Godzilla
 
Posts: 5051
Joined: Wed Apr 28, 2004 3:38 pm
Location: North Carolina

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby klen7 » Wed Nov 16, 2016 8:23 pm

^ That was the pitch when the Kickstarter ran and they collected money from the community. As time passed it became completely about original characters. There was a lot of cool concept art that came out, and a ridiculous amount of energy related to some sort of card game, but none of that made its way into the released builds.
User avatar
klen7
Meltdown Godzilla
 
Posts: 7087
Joined: Wed Dec 21, 2011 11:34 pm
Location: beyond your peripheral vision

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Benjamin Haines » Wed Nov 16, 2016 10:56 pm

I remember thinking that was a pretty pie-in-the-sky goal, like Toho would just let an indie developer crowdfund the license fees for the first ever Godzilla-Gamera-Ultraman crossover video game. I figured a project like that would end up in limbo like it is today but I'm surprised that they haven't gotten any further even after they switched to original characters.

Looking at this SciFi Japan article from 2013, Matt Frank's concept art had shades of what ended up in Godzilla: Rulers of Earth. Ikameijin looks similar to the Cryog aliens and Torrentula has a Trilopod face.
Image
User avatar
Benjamin Haines
Meltdown Godzilla
 
Posts: 5051
Joined: Wed Apr 28, 2004 3:38 pm
Location: North Carolina

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Tom R VanSlambrouck » Thu Nov 17, 2016 12:42 am

My guess is they're going to say the game is cancelled and sorry that it's cancelled.
The member formerly known as gvamp
User avatar
Tom R VanSlambrouck
Millennium Godzilla
 
Posts: 11093
Joined: Sun Jul 27, 2003 3:49 pm
Location: Michigan

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RobD » Thu Nov 17, 2016 1:05 pm

I'm pretty sure Sam frequents this forum.

Not gonna mince my words here. The "playable pre-alpha...i refuse to call it any type of "game" is a joke and IMO the money clearly did not go into development of the title. That's how I feel and though
you can produce all the charts/pie graphs etc to say "hey we put all 100,000 dollars into the game!" it quite frankly doesn't seem remotely to be the case IMO.

How can you be proud of the pre-alpha or whatever it is that we have? It's a freaking joke. It looks like a project that a kid did in his basement trying to learn programming and design.

You're a good talker but that's it. It's all talk and nothing from you or your "team"....I personally don't think you ever had a team really...tops maybe 1 or 2 people with you. Where did all the money go? A hundred thousand dollars sure as hell did NOT go into the playable "thing" we've gotten from you.

So the bottom line is: How can I go about getting my money back/refund?

I no longer want to be part of/backer of whatever this "thing" is you're working on if you haven't outright cancelled it. I refuse to even spend my time watching any "town hall meetings" or live streams where you'll inevitably plead your case or cancel the game. If the game is cancelled, I especially want my money back but I'm pretty sure you know if you cancel the game officially, you'll be on the hook for the $500,000 in back money you burnt through.

If you think shipping a barely playable, pre-pre-alpha build fulfills your Kickstarter and thus wouldn't owe backers money back if the game is cancelled....well, we'll see about that.
Last edited by RobD on Thu Nov 24, 2016 10:14 am, edited 1 time in total.
User avatar
RobD
Godzilla Jr.
 
Posts: 317
Joined: Fri Aug 08, 2003 11:04 pm

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby klen7 » Thu Nov 17, 2016 3:03 pm

^ I haven't been involved in the community, so maybe it's been addressed somewhere but I agree that since they were using a preexisting game engine, its hard to see what all the time and money have gone into since there arent many assets in the playable build.

I recently sat through the audio on this youtube/podcast regarding how things went downhill from someone that was part of the community. I was pretty shocked to learn about them selling card games and that they were still collecting money for approving new characters
phpBB [media]
User avatar
klen7
Meltdown Godzilla
 
Posts: 7087
Joined: Wed Dec 21, 2011 11:34 pm
Location: beyond your peripheral vision

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RobD » Sun Nov 20, 2016 12:40 am

klen7 wrote:^ I haven't been involved in the community, so maybe it's been addressed somewhere but I agree that since they were using a preexisting game engine, its hard to see what all the time and money have gone into since there arent many assets in the playable build.

I recently sat through the audio on this youtube/podcast regarding how things went downhill from someone that was part of the community. I was pretty shocked to learn about them selling card games and that they were still collecting money for approving new characters
phpBB [media]


I'll tell you where a hundred thousand dollars of our backer money went: into Sam's pocket. As I've stated above, (I won't call it a game) the broken pre-pre-alpha is a total joke. IMO this was nothing but a blatant
cash grab and I'm convinced he was never serious about getting us any type of decent "game". He used the good will, friendly, loyal Kaiju/Tokusatsu fandom to hoist his joke of a kickstarter. I've been burnt as have all the other backers and I don't take kindly to being ripped off.
Last edited by RobD on Thu Nov 24, 2016 10:16 am, edited 2 times in total.
User avatar
RobD
Godzilla Jr.
 
Posts: 317
Joined: Fri Aug 08, 2003 11:04 pm

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Specium Ray » Mon Nov 21, 2016 4:09 pm

I never had much invested in this game. I thought it sounded cool, I wounding up paying something like $5 for the alpha on Steam. I did not follow the community at all, and I'm not familiar with the creators, so I don't want to explicitly defend them. But this is a very common occurrence with games on kickstarter. People vastly undervalue the cost of what it takes to make a game, including the people who make them. You have to know, putting down money for a game on kickstarter is akin to a donation. You can't expect to ever see it again. Even games that do come out, like Mighty No. 9, that kickstarter made almost $4 million dollars, came out more than a year late and it looks awful. Players and seasoned developers alike just have unrealistic expectations. That's why publishers have to make hard decisions that fans don't like.

I'm happy the game isn't cancelled, I would love to see it more complete. They would have to find another avenue of investment first, so, good luck with that.
No matter what, Monster Attack Team moonbase is totally canon now.
User avatar
Specium Ray
Godzilla Jr.
 
Posts: 350
Joined: Mon Dec 29, 2014 2:42 am

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RobD » Thu Nov 24, 2016 10:24 am

Specium Ray wrote:I never had much invested in this game. I thought it sounded cool, I wounding up paying something like $5 for the alpha on Steam. I did not follow the community at all, and I'm not familiar with the creators, so I don't want to explicitly defend them. But this is a very common occurrence with games on kickstarter. People vastly undervalue the cost of what it takes to make a game, including the people who make them. You have to know, putting down money for a game on kickstarter is akin to a donation. You can't expect to ever see it again. Even games that do come out, like Mighty No. 9, that kickstarter made almost $4 million dollars, came out more than a year late and it looks awful. Players and seasoned developers alike just have unrealistic expectations. That's why publishers have to make hard decisions that fans don't like.

I'm happy the game isn't cancelled, I would love to see it more complete. They would have to find another avenue of investment first, so, good luck with that.
No matter what, Monster Attack Team moonbase is totally canon now.


I backed it with $40 and I'm sorry I did.

People that have made video games before(as Sam did with the Godzilla fighting games and Keiji Inafune(Mighty Number 9, Mega Man creator) don't get a pass from me. They can't plead ignorance when they know what it takes to make a game. It boils down to feature creep and not using the backer money properly.

Oh well. I've learned my lesson.
User avatar
RobD
Godzilla Jr.
 
Posts: 317
Joined: Fri Aug 08, 2003 11:04 pm

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby klen7 » Thu Nov 24, 2016 10:38 am

^ This also started 4+ years ago, before Mighty #9 or any other number of failed Kickstarters. Between this and the mess that has become Kaiju Gaiden, I've given up on bigger scale Kickstarter campaigns
User avatar
klen7
Meltdown Godzilla
 
Posts: 7087
Joined: Wed Dec 21, 2011 11:34 pm
Location: beyond your peripheral vision

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Moonlight SY-3 » Thu Nov 24, 2016 11:18 am

So, did anyone watch the livestream meeting? If so, what did he have to say?
~Brian
User avatar
Moonlight SY-3
Godzilla
 
Posts: 509
Joined: Mon Jul 25, 2005 11:09 am
Location: Tochigi, Japan

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Tom R VanSlambrouck » Fri Nov 25, 2016 4:15 am

Who's this Sam guy you keep refering to RobD? Do you mean Simon Strange because as far as I know there's nobody named Sam associated with the game.
The member formerly known as gvamp
User avatar
Tom R VanSlambrouck
Millennium Godzilla
 
Posts: 11093
Joined: Sun Jul 27, 2003 3:49 pm
Location: Michigan

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby tbeasley » Fri Nov 25, 2016 8:30 pm

Benjamin Haines wrote:Looking at this SciFi Japan article from 2013, Matt Frank's concept art had shades of what ended up in Godzilla: Rulers of Earth. Ikameijin looks similar to the Cryog aliens and Torrentula has a Trilopod face.


I find these early simple designs a lot more appealing than a lot of the fan designs that competed to be in the game -
Image

I said this in an earlier post, but if they had settled on a smaller game with a roster like that, they might have gotten somewhere faster.
~ Tyler

Exterminate all rational thought.
User avatar
tbeasley
Godzilla
 
Posts: 936
Joined: Sat Nov 23, 2013 4:44 pm
Location: South MS

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Specium Ray » Sat Nov 26, 2016 12:30 pm

Oh man, I forgot that chicken. What a shame.
User avatar
Specium Ray
Godzilla Jr.
 
Posts: 350
Joined: Mon Dec 29, 2014 2:42 am

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RobD » Sun Nov 27, 2016 4:34 am

Tom R VanSlambrouck wrote:Who's this Sam guy you keep refering to RobD? Do you mean Simon Strange because as far as I know there's nobody named Sam associated with the game.


I'm sorry. You are correct. I'll just call him Sam. He took $40 of my money that I'll probably never see again. After this fiasco, calling him "Sam" is being polite.
User avatar
RobD
Godzilla Jr.
 
Posts: 317
Joined: Fri Aug 08, 2003 11:04 pm

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby jellydonut25 » Fri Dec 02, 2016 11:51 am

I feel bad for people who supported this thing. Y'all got FLEECED.
Gills.

My DVD/Blu-Ray Collection:
http://jellydonut25.filmaf.com/owned
User avatar
jellydonut25
Controller
 
Posts: 18590
Joined: Wed Dec 01, 2004 1:18 am
Location: Houston, TX via Buffalo, NY

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby Tom R VanSlambrouck » Sat Dec 03, 2016 12:21 am

I supported it the first time around but didn't the second. I kinda figured something like this would happen so that's why I didn't support it the second time. I bit into the hype the first for the first Kickstarter.

I just feel bad for the people that paid for the higher tier stuff.
The member formerly known as gvamp
User avatar
Tom R VanSlambrouck
Millennium Godzilla
 
Posts: 11093
Joined: Sun Jul 27, 2003 3:49 pm
Location: Michigan

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RobD » Sun Dec 04, 2016 4:14 pm

jellydonut25 wrote:I feel bad for people who supported this thing. Y'all got FLEECED.


Yeah, he got me and my hard earned money. I won't forget it. :)
User avatar
RobD
Godzilla Jr.
 
Posts: 317
Joined: Fri Aug 08, 2003 11:04 pm

Re: Colossal Kaiju Combat on Greenlight & Kickstarter

Postby RaptorG » Mon Dec 05, 2016 12:24 am

phpBB [media]


The rule of backing up Kickstarter games: NEVER BACKUP GAMES THAT SHOWS NO REAL FOOTAGE!

As much as Simon say that money isn't an issue, the main issue for the game IS BECAUSE MONEY IS AN ISSUE! It has always been. The Ouya kickstarter that failed was so that Sunstone would try and abuse the funding benefit that Ouya offered then. There are all these issue that went on behind the project and this was the reason why everyone decided to move on from the game. This game legacy will forever be a part of Simon legacy no matter how much he tries to confront and lie about all the issue that is really there. Simon works a good PR game, I'll give him that but you can honestly believe that people will keep on listening when no real progress was done for such a long time.
Image
User avatar
RaptorG
Godzilla Jr.
 
Posts: 252
Joined: Mon Aug 18, 2003 6:08 pm
Location: Cupertino California

Previous

Return to Video Games, Systems, and More

Who is online

Users browsing this forum: No registered users and 2 guests